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Suburbia game instructions
Suburbia game instructions






suburbia game instructions suburbia game instructions

On your turn you can buy one of the tiles and socket it onto your growing suburb, but when you buy something the rest of the tiles in the shop all slide down both physically and in price, before you finally add a new tile is the empty space at the top. Six tiles are always available for all players to buy in a “conveyor belt”-style central shop. A Wildlife Reserve will have people flocking to your suburb, just so long as you never build in that direction again. The Office of Bureaucracy lowers your reputation, but can be ludicrously profitable if you manage to amass all lots of other black, bleak Government tiles. That kind of thing.īut every single tile in Suburbia is different, and while an unfortunate placement of one will often make them as worthless as the cardstock they’re printed on, correct placement can bring incredible power. Parks cost money, but increase your reputation every time you put a home or office next to them. Loosely, yellow industrial tiles massively increase income, but decrease your suburb’s reputation (the rate at which you gain population) when next to green residential tiles. Everybody start Suburbia with just three hexagonal tiles: One suburb, one park, and one factory. How you achieve any of this is equally simple. It’s urban planning meets the immortal game of chicken. Grow too slowly and you’ll be unable to catch your friends when the game ends. Grow too quickly and you’ll find yourself tangled up in red tape, with dwindling funds and a pathetic trickle of new residents. The board showing everyone’s population is covered in tiny red speedbumps, and passing one of these reduces your income and your suburb’s desirability. Let me outline the rules: Players in Suburbia are racing to have the most people in their suburb when the game ends, but this is a delicate balancing act. But it’s these comedic undertones that make me love it.

suburbia game instructions

It’s easy to learn, impossible to master and endlessly surprising. To maximise the profit from his rare Crystal Caverns my friend had single-mindedly surrounded them with a druidic circle of affordable housing. Or stranger still – the last game I played saw my friend developing an idyll that ran very close to “secret cult”. A “commercial district” consisting of an office building, a stationary shop and a graveyard. A school tucked between a slaughterhouse and a cliff edge.








Suburbia game instructions